It can feel really aggravating when enemy empires just start imploding for no apparent reason, leaving you with a massive fleet with nowhere to point it at. Or it can “forget” to allocate food resources after a war while spending everything on just rebuilding, causing a collapse from starvation. For example, the AI can decide to endlessly rebuild a single structure, needlessly wasting resources, which causes that empire to stagnate and eventually collapse. While these function well enough to give you a decent challenge, they sometimes get stuck into logic loops. Another significant problem is the AI controlling the enemy empires. This creates a situation where 10 solar systems manually controlled by you have a higher output than 80 systems controlled by the AI. In theory, this would reduce the amount of micromanagement you have to perform, but the AI has a tendency to ignore your inputs, and just randomly reassign resources. When your empire grows too large, you have to relegate some star systems to “sectors” that are controlled by the AI, automatically performing upkeep and advancement tasks with settings and rules assigned by you. One of the main problems is automation with the help of the AI. The AI is inconsistent While the AI in Stellaris works fine most of the time, it has its fair share of problems and oddities.
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